The origin of the virtual reality helmet background

Mar 22, 2021

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The technology originated in the 1960s and was first applied in the military and aerospace fields. The game industry is the vanguard of virtual reality technology entering the consumer market. There is a view that in the near future, virtual reality games or subversive games will become mainstream.

Virtual reality technology is an important direction of simulation technology. The combination of simulation technology and computer graphics man-machine interface technology, multimedia technology, sensor technology, network technology and other technologies is a challenging cross-technology frontier subject and research field. Virtual reality technology (VR) mainly includes aspects such as simulated environment, perception, natural skills and sensing equipment. The simulation environment is a real-time dynamic three-dimensional realistic image generated by a computer. Perceive

It means that the ideal VR should have the perception that all people have. In addition to the visual perception generated by computer graphics technology, there are perceptions such as hearing, touch, force, movement, and even smell and taste, which are also called multi-sensing. Natural skills refer to a person's head turning, eyes, gestures, or other human behaviors. The computer processes the data suitable for the participant's actions, and responds to the user's input in real time, and feeds back to the user's five senses. . Sensing equipment refers to three-dimensional interactive equipment. In March 2015, HTC Vive, jointly developed by HTC and Valve, was released at MWC2015. According to official information, HTC Vive is supported by Valve’s SteamVR technology, and games that utilize Vive features will be launched on Steam soon.


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